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<title>denkom's CGPortoflio Gallery</title>
<link>http://denkom.cgsociety.org/gallery/</link>
<description>denkom's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Buggy Series</title>
	<link>http://denkom.cgsociety.org/gallery/628248</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1209994195_small.jpg"><br><br>Hello Cgtalk,<br />
Buggy series is one of bigger personal projects. I started to work on it in January 2008. It was shortly after I’ve seen Mad Max trilogy again. I love those fallout vehicles in the movie and I remember like I loved them when I was just a kid so I’ve decided to make at least my own one. I spent on it parts of my free time (about two to three weeks) during 4 months.<br />
Well, let’s be honest and say that there is no big deep point in just a create heavy high detailed buggy in desert environment. I didn’t want to end up this project just like a car on the plane so I’ve tried to push myself a bit and make it a little bit more interesting. I decided to build up several different environments to make this project some kind of skill presentation for fancy car renderings but using old rusty mad fallout buggy. I started with the desert environment, then I played with forest river, then snowfield and rocky field with shipwreck was the last one. Final renders are 6.000 pixels width and my plan is to print them out on A2 and put it on the wall in the room of my son when he grow up a little. So it is also kind of present for my 10 months old son Adam. If you like just one of them It’s my pleasure!<br />
<br />
Desert rose:<br />
<br />
<a href="http://marekdenko.net/3dgallery/044/10sBuggy_desert_front_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610Buggy_desert_front_.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://marekdenko.net/3dgallery/044/10sBuggy_desert_rear_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610Buggy_desert_rear_.jpg" border="0" alt="" /></a><br />
<br />
Forest king:<br />
<br />
<a href="http://marekdenko.net/3dgallery/044/10sBuggy_forest_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610Buggy_forest_.jpg" border="0" alt="" /></a><br />
<br />
Nuclear Winter explorer:<br />
<br />
<a href="http://marekdenko.net/3dgallery/044/10sBuggy_snowfield_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610Buggy_snowfield_.jpg" border="0" alt="" /></a><br />
<br />
Rocky beach hunter:<br />
<br />
<a href="http://marekdenko.net/3dgallery/044/10sBuggy_rockyfield_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610Buggy_rockyfield_.jpg" border="0" alt="" /></a><br />
<br />
As many times before I used 3dsmax for all modeling work and Photoshop to create or adjust textures. I used several types of grass from past projects. For rendering I used V-ray 1.5 and its VraySky map with direct light to illuminate the scene. All post-production work like color corrections and little bit of retouching were done in Photoshop.<br />
<br />
<br />
Clay renders:<br />
<br />
<a href="http://marekdenko.net/3dgallery/044/sshade_desert_front_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610shade_desert_front_.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://marekdenko.net/3dgallery/044/sshade_desert_rear_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610shade_desert_rear_.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://marekdenko.net/3dgallery/044/sshade_forest_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610shade_forest_.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://marekdenko.net/3dgallery/044/sshade_snowfield_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610shade_snowfield_.jpg" border="0" alt="" /></a><br />
<br />
<a href="http://marekdenko.net/3dgallery/044/sshade_rockyfield_.jpg" target="_blank"><img src="http://marekdenko.net/3dgallery/044/610shade_rockyfield_.jpg" border="0" alt="" /></a><br />
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	</description>
	<pubDate>Mon, 05 May 2008 13:30:01 +0000</pubDate>
	</item>
	<item>
	<title>Hektor</title>
	<link>http://denkom.cgsociety.org/gallery/562686</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1195328907_small.jpg"><br><br>Hello folks,<br />
<br />
Here is my latest personal work. I called it Hektor which is the nickname of this diesel locomotive in Slovakia and Czech republic.<br />
I worked on it several months in my freetime. Done in 3dsmax and rendered in Vray. I also did some postproduction in Photoshop.<br />
Hope you like it. Thanks for viewing it and have a nice day.<br />
<br />
Dedicated to my little son and my wife.  <br />
More info at <a href="http://www.marekdenko.net" target="_blank">www.marekdenko.net</a>]]>
	</description>
	<pubDate>Sat, 17 Nov 2007 19:48:29 +0000</pubDate>
	</item>
	<item>
	<title>What took you so long!?</title>
	<link>http://denkom.cgsociety.org/gallery/516123</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1183909160_small.jpg"><br><br>I’m happy that after months of working on a lot of professional projects eating all of my lifetime I found some time and I started, worked and I finished next personal artwork again. I call it “What took you so long?!” and it is environment inspired by one of Pragues districts where I’m living and working now.<br />
Name of the street on the plank is kind of ironic “Osloboditelov” which is in Slovak language and it means in English “Liberators”. Picture is dedicated to my wife and my collaegues from imagesFX.<br />
I hope you like it.]]>
	</description>
	<pubDate>Sun, 08 Jul 2007 15:39:23 +0000</pubDate>
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	<item>
	<title>Sunrise of the 80's</title>
	<link>http://denkom.cgsociety.org/gallery/451732</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1168909533_small.jpg"><br><br>Hello everybody,<br />
<br />
After the end of the year 2006, I had more free time to spend than usuall so I started to work on my new personal project.<br />
I call it &quot;Sunrise of the 80's&quot;. It took me about 3 weeks of work, mainly during the nights and creative moments of the short winter days. <br />
In the begining it was planned as night street scene but during one week of playing with lighting<br />
and testing I reached sunrise once again like in my previous work &quot;Street of memories&quot;.<br />
I hope that people who know these kind of housing estates sceneries will agree with me that they have a particular charm.<br />
<br />
I used 3dsmax,Photoshop, Vray and Fusion. All models are done by me except small low polygonal cars in the front of the first house.<br />
I used a lot of textures and references from www.environment-textures.com. <br />
The price for membership is really ridiculous if you compare it with all those stuffs which you can find there.<br />
This is image is dedicated to my wife and all ex-colleagues from 263 films in Milan.<br />
<br />
Soon I'll post some wires or if you want to see them right now check my homepage.]]>
	</description>
	<pubDate>Tue, 16 Jan 2007 01:07:14 +0000</pubDate>
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	<item>
	<title>Heritage</title>
	<link>http://denkom.cgsociety.org/gallery/405176</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1158271861_small.jpg"><br><br>Hey guys!<br />
after 2 months of summer time I've finish my next work. I call it &quot;Heritage&quot;. I spent on it like 2 months<br />
in the evenings and nights with quite big pauses during the summer (vacation, work etc). I tried to achieve <br />
lighting in the time bit after sunset when intesity of sky is still strong but shadows are no more sharp but soft and diffuse.<br />
Why Nuclear heritage? Don't worry I'm not one of the greenpeace guys :o). I just love the old broken dark atmosphere with a bit of romance inside.<br />
Very first inspiration came from Stalker movie. I think it is one of last takes when whole family is walking by the shore <br />
of the lake with Nuclear powerplant in the distance. My one is quite different and I put a different story into it and now it is<br />
up to you guys to find out. I hope it's clear.<br />
<br />
<br />
All is done in 3dsmax8 and rendered in Vray. Whole scene is modeled and rendered as geometry.<br />
Rendering this scene took a lot of time, something like 60 hours on my laptop in 2k resolution.<br />
Mostly  because it is a very large scene (2km maybe more) with a lot of detailed geometry, displacement, translucency and reflections<br />
 so Raytracing is becoming really hell-like slow. I just wanted to have it all in 3d and now I'll try to optimize it for animation with replacing <br />
as many  objects as possible with prerendered mattes and maybe in the future I'll produce a short animation.]]>
	</description>
	<pubDate>Thu, 14 Sep 2006 22:11:05 +0000</pubDate>
	</item>
	<item>
	<title>Street of Memories</title>
	<link>http://denkom.cgsociety.org/gallery/353291</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1146675101_small.jpg"><br><br>Since I moved from Slovakia to Italy I've started to miss a little bit<br />
those nice romantic mornings when I was studying in Brno. <br />
You are going to school and with a bit of luck you can find some cigarette from yesterday night in the pocket <br />
Air so fresh and cold just like it can be in the city after rainy night<br />
sun is low and strong so you have to close your eyes a little bit to see something...<br />
Tired but prepared for brand new day<br />
<br />
Dedicated to my wife and friends from University of Technology in Brno<br />
Viva la vita!<br />
<br />
<br />
Now little bit about the technical aspect of the image.<br />
<br />
-All is done in 3dsmax and rendered with Vray<br />
-There are about 2 milions faces plus displaced geometry<br />
-Rendertime in 3k height was almost 19 hours.<br />
-I spent on it several nights during few last weeks.<br />
-probably I will write &quot;making of&quot; so I will share some information about shading and lighting<br />
-I used also lowpoly cars and humans to make it more realistic. Those models are not created by me.<br />
<br />
Hope you like it.]]>
	</description>
	<pubDate>Wed, 03 May 2006 16:51:44 +0000</pubDate>
	</item>
	<item>
	<title>Female Anatomy Study (nudity), Denkom (3D)</title>
	<link>http://denkom.cgsociety.org/gallery/141461</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/68732/109128017538_thumb.jpg"><br><br>I think one of my famous work. All is 3d model. There are no textures except hair. I hope you like it.]]>
	</description>
	<pubDate>Sat, 01 May 2004 08:52:47 +0000</pubDate>
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	<item>
	<title>My Love In Bed</title>
	<link>http://denkom.cgsociety.org/gallery/160012</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1091688436_small.jpg"><br><br>-Done in my free time aproximately in 5 days<br />
-Model based on my female anatomy study<br />
-editable poly modeling pillows and sheet<br />
-Hair are 2d added in Photoshop.<br />
Hope you like it!<br />
]]>
	</description>
	<pubDate>Thu, 05 Aug 2004 06:47:18 +0000</pubDate>
	</item>
	<item>
	<title>Waiting For Spring</title>
	<link>http://denkom.cgsociety.org/gallery/226198</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1112306630_small.jpg"><br><br>Hello there.<br />
Here is my latest work. It tooks me one week of work. I tried to achieve photoreal look.<br />
Blueprints are from http://www.suurland.com/ . I made a lot pictures of real Fiat500L to achieve best details.<br />
All object are modeled as Editable poly. Snow beneath the car is also model but with displace map. It was whole day of painting displace map.<br />
All 3d except houses in background.<br />
Hope you like it.<br />
P.S: It is my first finished car ever so &quot;car fanatics&quot; please be patient and forgive me some bugs on car model. <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
Some info about geometry:<br />
objects: 412<br />
faces: 1 427 996<br />
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	</description>
	<pubDate>Thu, 31 Mar 2005 22:03:54 +0000</pubDate>
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	<item>
	<title>Clochard</title>
	<link>http://denkom.cgsociety.org/gallery/181441</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1098796760_small.jpg"><br><br>This picture is dedicated to my girlfriend who always helps those who need it.<br />
This scene is from the hall of railway station in Bratislava.<br />
It is done in 3dsmax 6 with final render stage-1<br />
Hair retouched in Photoshop<br />
Hope you like it.<br />
]]>
	</description>
	<pubDate>Tue, 26 Oct 2004 13:19:24 +0000</pubDate>
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	<title>Crowd - 8</title>
	<link>http://denkom.cgsociety.org/gallery/243694</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1117061419_small.jpg"><br><br>Hello CGtalkers!<br />
It was a boring night and I didn't know what to do so I typed the &quot;inspiration&quot; word into Google and I found this page:<br />
http://www.bsimple.com/home.htm .<br />
I immediately fell in love to the work of Misha Gordin. I used one of the photographs and I made a re-make in 3D.<br />
Hope you like it. Original photograph by Misha Gordin. Thank you!<br />
]]>
	</description>
	<pubDate>Wed, 25 May 2005 22:50:22 +0000</pubDate>
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	<item>
	<title>Mitsubishi Eclipse 2006</title>
	<link>http://denkom.cgsociety.org/gallery/267521</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1124031044_small.jpg"><br><br>Hi there!<br />
This is the most detailed car model I've ever done. I made exterior and interior high resolution model including shaders and high resolution textures. It took me 3 weeks of daily work.<br />
This time it is just a car... I'm sorry<br />
I hope that i'll find free time to create appropriate enviroment...<br />
<a href="http://denko.maxarea.com/cgtalk/eclipse2006/mitsubishi_eclipse_2006_orange_001.jpg" target="_blank">&gt;&gt; Hi resolution image &lt;&lt;</a><br />
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	</description>
	<pubDate>Sun, 14 Aug 2005 14:50:46 +0000</pubDate>
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	<item>
	<title>Behind The Portrait Of Dorian Grey</title>
	<link>http://denkom.cgsociety.org/gallery/202110</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/68732/68732_1105708786_small.jpg"><br><br>This piece is my latest work. I tried to achieve a good portrait look with deep feeling. It is the other side of Dorian Grey picture.<br />
The references of furniture were found on Google....<br />
Comments are welcome.Hope you like it.<br />
Actually i'm looking for job in CG industry<br />
july/august 2005<br />
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	</description>
	<pubDate>Fri, 14 Jan 2005 13:19:47 +0000</pubDate>
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